Issue One: To Kill a King, Part One
Commentary
This is going to be so strange. Usually, when I’m playing a Solo game and recording it, there’s only one character so I’m writing things down in first person. But now there’s two equal main characters, so I have to switch. I don’t know if that will change anything in terms of feeling like writing a story versus playing through one. I tend to write a fair amount of stuff in first, though, so maybe not. The really strange bit will be the present tense.
On another note, one of the things I discovered when playing other games solo was that sometimes I would roll to randomly determine relatively trivial things and sometimes I would just insert either whatever most immediately came to mind or whatever seemed appropriate based on context. Even when I was trying to lean into RNGing everything. When you’re recording these things, it does start to seem more like fiction writing and journaling than gameplay. Rereading entries, for me, sometimes makes me feel like “did this guy even play anything?” And there’s an interesting discussion to be had there about the nature of play. It’s probably too much to get into/beyond the scope of this post but I’ll probably bring it up from time to time as I explore solo play and share my thoughts in these here spoilers.
Formatting Note
Fabula Ultima uses Scenes. As you might expect, the GM frames the scene, the characters interact with it (and can leave and enter it), and then the scene ends when the situation is resolved or gameplay moves to a different time or location. There are conflict scenes and interlude scenes, which are exactly what they sound like, and GM scenes (where no PC is present, like a cutscene showing off a villain or something like that). I’m not a script writer (so don’t come for me, I won’t be formatting Scene Headers exactly properly) but I’m going to use a Scene Header like format to denote the beginning and end of a Scene. This would probably be a lot more organic at the table but since I’m recording it and since game mechanics actually use Scenes as structure, I think calling it out will be useful.
Scene
EXT. A BROKEN BUTTE/BADLANDS - DAY
Who is this Admiral?
I think we’ll call him Carrick. I haven’t stated his goal here but I think he’s here organizing part of a coup. Oracle roll confirms that his goal is to Seize Power. The Oracle also says he’s Strong, Obsessed, and Smug. He’s definitely unfriendly, which makes sense since Locke is literally a deserter and a thief in his eyes. I’m curious why he wants to overthrow the King, though. Oracle gives “Finish Advantage.” Ok, so I think we’ve already established that the King is a little unstable, desperate to fight the unfightable and stacking bodies like cordwood doing it. I think the King has a son and Carrick doesn’t see the Prince as particularly worthy as an heir.
So who is the Prince then? Looks like he’s called Cadigan of Oak. Next in line to become Rowan of Oak IV. Oracle says he’s an adventurer. We know that Rowan’s aristocracy are monster hunters, so let’s say the Prince is too. His goal is “Collect a Debt.” I think this means his mother was killed in a sea monster attack and now the Prince wants that creature’s hide. I hate to make this reference, I really do, but I suppose that means he’s got a white whale to chase. Oracle says he’s Obsessed and Bitter but Clever. So, an absentee Prince off sailing the high seas and chasing monsters rather than in his proper place at home learning to govern for when his pops finally becomes fully unhinged.
Perhaps Admiral Carrick thinks the Navy will do a better job of handling this crisis. And, after all, amid rising sea levels, who better to rule than the guy who commands all the airships?
Check
If this were dnd or something, I’d probably kneejerk call for an insight check to see what Locke knows about the current political climate and whether he can put together any conspiracy theories about the Admiral’s grand plan here. But Fabula discourages making unnecessary Checks. Unless there’s capable opposition, threats, specific context, and other rules mechanisms that call for them, Heroes usually just succeed (especially if a task is already in their wheelhouse). Or fail, if the task is obviously beyond them. There’s a lot of GM Fiat in that but my experience tells me that few things tank a game faster than a misguided call for an unnecessary roll. So I’m ok with this. In this situation, Locke is a minor noble of a now dead house from an annexed country. He left some time ago, so his knowledge of current events is spotty. I think he’d still know some stuff (having been a noble) and we know he’s bright (with that d10 Insight) but I also think his understanding of the current environment is rapidly fading and that he was never super privy to high level details anyway, so he’d probably just fill in the blanks himself. Also, I’m getting the impression as I play him that he’s got a bit of snark in him and has a hard time just keeping silent.
The Plan
Yeah, it’s a bit silly, convoluted, and unrealistic in that CW show kind of way but it gets us there. This is one of those areas where it feels more like playing a story than writing one (contrary to my earlier fears) because this batshit nonsense sort of evolved from me trying to insert the characters into their plot on the go rather than taking the time to more meticulously plot something more realistic. Anyway, let’s get this party started.
End Scene
There aren’t yet any endscene effects we need to worry about (and probably won’t be til we hit a conflict scene…I’ll have to look over the character sheets again to make sure but we’ll cross that bridge when we come to it).
Things we learned or maybe learned:
- King Rowan’s Palace Guard is either tightly knit or highly disciplined or both.
- Tei’s colors are Gray and White.
- Admiral Carrick, a Minix, is one of Tei’s Navy’s top men and is doing…something to usurp the throne.
- King Rowan III has a son, Prince Cadigan. The Prince is a famous monster hunter obsessed with killing the sea beast that took his mother’s life.
- The aristocracy of Strastint is influential by way of boot licking. The most influential family from Strastint appears to be the Strazers. They might not support the military.
- There appears to be some tension between Strastint and Minixetereth.
- There are Behemoths of both Land and Sky in the Badlands.
Next: Issue One: To Kill a King, Part 2
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